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9 Principles of War and 40K: Surprise

Welcome back to week eight my friends. So far we’ve covered seven of the Nine Principles of War; the previous ones being Mass, Objective, Simplicity, Security, Maneuver, Offensive, and Unity of Command. This week brings us to the eighth principle, the Principle of Surprise.

Surprise: Strike the enemy in a . . . → Read More: 9 Principles of War and 40K: Surprise

9 Principles of War and 40K: Unity of Command

All right fellow gamers, we’ve made it to week 7. So far we’ve covered the Principles of Mass, Objective, Simplicity, Security, Maneuver, and Offensive. This brings us to Unity of Command, a Principle you might not think even applies to 40K, since most of the time there is only one commander per side. But let’s . . . → Read More: 9 Principles of War and 40K: Unity of Command

9 Principles of War and 40K: Offensive

We’ve made it to week six and we’ve covered Mass, Objective, Simplicity, Security, and Maneuver. This week we’re going to talk about the Principle of Offensive and taking the fight to your opponent.

Offensive: Seize, retain, and exploit the initiative.

“The enemy invariably attacks on . . . → Read More: 9 Principles of War and 40K: Offensive

9 Principles of War and 40K: Maneuver

Welcome back friends. So far, we’ve managed to cover four of the nine principles, Mass, Objective, Simplicity, and Security. Now we come to one of the most dynamic of the principles of war, Maneuver! Sadly, this seems to be a principle much neglected in many Warhammer 40K games, since we often devolve into a charge . . . → Read More: 9 Principles of War and 40K: Maneuver

9 Principles of War and 40K: Security

So far we’ve covered the first three of the Nine Principles of War; Mass, Objective, and Simplicity. This week we hit one of the big ones, because depending on how you interpret it, it can cover almost anything.

Security: Never permit the enemy to acquire unexpected advantage.

“If . . . → Read More: 9 Principles of War and 40K: Security